8/19/2023 0 Comments Contra rebirth characters![]() ![]() Shoot the white generator, and you'll have to deal with erupting volcanoes throughout, but hit the red one, and the cave freezes, plus an alternative sub-boss. The cave level has one of the better gimmicks, where it inserts generators of differing colors at its entrance. The only thing separating some of these stages from their previous incarnations are a scant few moments that are either new or rarely used. If you've played some Gradius titles before, then I absolutely guarantee you'll recognize these four stages: a cave, an organic tunnel, moai islands, and a fortress. With only five main stages to work with, the development team just decided to do the basics, mixed in with some neat ideas and boss encounters. In short, this is a standard Gradius game.īut now for the 1000 Wii points question: is it a good Gradius game? The best way I can describe Gradius ReBirth is that it's a competent title. The play mechanics have stayed virtually the same, as well, so it'll be easy jumping into it like an old pair of shoes: pick from a selection of power-up bars with varying abilities, attack enemy formations for upgrades, destroy turrets galore, watch for baddies walking on ceilings, and curse up a storm when your Vic Viper is destroyed and tossed back to a checkpoint. The nostalgia doesn't end there, as various tunes from past games pop up everywhere, most notables being from Gradius and Gradius II. However, if you're expecting 3D, flashy graphics like its 2004 predecessor, then you will be disappointed, as the title imposes a retro, 16-bit visual presentation. Gradius ReBirth, the first game in the ReBirth line that's currently exclusive as WiiWare downloads, also happens to be the console follow-up to Gradius V. However, if you're expecting 3D, flashy graphics like its 2004 predecessor, then you will be disappointed, as the title imposes a retro, 16-bit visual presentation." Nobody cares." Gradius ReBirth, the first game in the ReBirth line that's currently exclusive as WiiWare downloads, also happens to be the console follow-up to Gradius V. We'll just have to wait and see, I suppose.Ĭontra Force is also missing. I suppose one could complain about there being, ultimately, only seven games to the Arcade/Castlevania Anniversary Collection's sets of eight, but this is the most definitive Contra collection yet to become available! I'm hoping that a second collection (as has been mooted for the other two) is on the cards and will include some of the games I've talked up above. None of this is meant to reflect that the Contra Anniversary Collection is in any way incomplete, or disappointing. The story is utterly nonsensical and the setpieces are pure madness - watch out for a fleet of high-speed robot camels! It's short and not particularly difficult, but it's such an aesthetic treat and so goshdarn fun that it's the Contra I find myself replaying the most. Even by Contra's outrageous standards, Rebirth is utterly bonkers. The saddest loss is the literally-impossible-to-buy Contra Rebirth, a WiiWare exclusive from M2 (alongside similarly excellent Gradius and Castlevania titles). Despite this (or, if you are 14 years old, because of this), it's rather good. Naturally, being a WayForward game, they gave all the female characters pneumatic breasts. It also packed copious bonus content, such as extra playable characters from across the series. Utilising the handheld's dual screens to create a sense of verticality, Contra 4 was polished and demanding. WayForward's polarising Nintendo DS entry - inaccurately referred to as the fourth Contra - offers a surprisingly measured experience, with even more formidable difficulty than the series has already presented. Like rock-paper-scissors, but with HOT LEAD. It ditches the weapon power-ups for an unusual system wherein all your weapons are available to you at all times, with certain armaments more useful against certain foes. The inaugural PS2 Contra stuck to the series' traditional side-scrolling roots, though it expanded heavily on the boss-rush feel of Contra Hard Corps with even more pitched, multi-phase battles against truly grotesque monstrosities. It's difficult to find anything to reasonably complain about, but it's worth noting a few omissions. Arcade, NES, SNES, Game Boy and Genesis Contras are included, along with their Japanese and European variants yes, the Probotector robots are back! That line-up in full: The line-up for the Contra Anniversary Collection has been released and it's just about everything from Hard Corps backwards. ![]()
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